Greek prefix “μετά”, “meta” meaning "after" or "beyond”, “more comprehensive" or "transcending”
the stem “verse,” a backformation from the word “universe”
Up to a period, the stories that have been set in various layers, beyond, back or forward in time, very few of them had an aesthetic quality, intellectual believability in the setting where the dialogues and the events took place. In time, the software programs, filters, post-production libraries and fast-forward scenes meld everything into one another in a dynamic time flow rather than allowing us to perceive the spaces and artificial reality makes this one dimensional but four-dimensional World believable even to us professional experts. So, can the limiting conditions of “the real world” we live in, be removed in this “multidimensional world”? Or is it confined to remain as a "fantasy world" solely hailed by its fans referring to a temporary period? Facebook recently changed its name to Meta, igniting debate about the metaverse and how it will affect social media and of course human relations. VR-based platforms like Second Life, iTechArt, Oculus VR, HTC, Unity, Magic Leap and many more have been orienting their financial assets mostly on the world of metaverse with their high-tech tools and these tech companies are discussing how they want to integrate with the metaverse notion and make a profit.